Hey people, here are some answers for you.
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DO YOU CONSIDER DIMINISHING RETURNS FOR TAKING SPACE? Yes, as mentioned in the Dev Blog, we will possibly consider some ways of make it more difficult for one side to just take everything with ease - we could for example increase VPs to take additional systems, or use NPCs to assist an outmatched faction. Again, nothing is set in stone as this stage as we want to iterate on FW next release as well.
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WHAT ARE THE IMPLICATIONS OF TAKING SOVEREIGNTY? At the moment the Sovereignty changes are quite cosmetic sadly. However in the long run, we would really like Sovereignty to actually have an implication on the solar system as a whole
(police / navy NPCs, stations, sentry guns etc...). That's the whole point after all, your faction conquered enemy space, and to the victor goes the spoils.
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NO CHANGES TO FACTION NAVY / NPCS? Not for now, we ran out of time for Inferno. But we really want to have a look at the various NPCs next release. We will start with FW complex NPCs, then possibly have a look at mission and navy NPCs as well. We would like to redirect you to
this thread if you want to help us fix them.
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COMPLEX CAPTURE AND I-HUB STORED LP: you should still get LPs from capturing a complex even if the I-hub in the solar system has none. You get no LP for defending though. The way it works is:
you gain 10,000 LPs from a minor site, 5,000 are taken from the enemy I-hub, if it had any LP stored in the first place.
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LP STORE PRICE FLUCTUATION IS HUGE, THIS IS MADNESS! We do realize a 16x multiplier to be quite high, which is why we will keep looking at this situation and change it if need be.
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DO YOU PLAN TO TWEAK LP STORE OFFERS? Yes, although not sure when, we definitely want to tweak this, make sure each separate faction has a different and interesting LP store in the first place. That includes revamping existing offers and creating new ones.
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WHAT ABOUT CYNO JAMMERS? The idea was postponed after the feedback we received at Fanfest / forums. It's not out though, but initial discussions showed us that if there is one feature we need to carefully tread with, it's that one as it impacts a -lot- of third party players as well.
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ARE FW COMPLEXES GOING TO BE LOOKED AT? Yes, we want to iterate at them, by changing the NPCs, and possibly restricting pirate ships from entering the small ones
(pirate as in Dramiel, Cynabal ships, not pirate players
). The power gap between pirate and tech 1 hulls is just too great for a feature that is supposed to be friendly to new / casual players. However, we would still want navy ships to be able to go in, since you get them from the FW LP stores, it would promote a good incentive to spend LPs there.
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THE DATACORES, IT'S OVER 9000?! Good point regarding mechanical engineering datacores, we will most likely spread this type out to all factions before release. Regarding the change itself, we will not actively adjust the RP amounts you have prior or after release. Which means players cashing in datacores that were worth 150 RP for 100 RP after release will get an advantage. Since the field multipliers are being removed, this change also means players will receive them slower, for 100 and 150 RP fields. But, since all of them now require 100 RP to be exchanged, it will be pretty balanced in the long run. R&D skills will unfortunately not be reimbursed as this profession is not going away - it will most likely be looked into and changed into a more active state separately in the future not to abandon players that invested time and effort into it.
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WHO DROPS THE INFRASTRUCTURE HUB? No one; it is the nothing more than the old NPC control bunker that is being renamed, and as such, doesn't require logistic effort from anyone to be placed. There is also no need to remove all the LP out of it before it can be captured; all LP will automatically be wiped out when captured by the enemy faction.
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ARE THERE ANY REWARDS FOR PODDING SOMEONE? Not at the moment
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DO YOU GUYS PLAN TO ITERATE ON SYSTEM UPGRADES? Yes, as stated in the blog, we acknowledge current upgrades can be improved by a fair margin - we already received feedback and ideas coming from the CSM / community, and we would like to redirect you to
this thread if you have suggestions.
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DO YOU HAVE PLANS ON IMPROVING THE LP STORE INTERFACE? Oh yes, my precious, we do yes, we do. We absolutely despise its terrible, horrible current state.
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WILL GALLENTE PILOTS BE REWARDED FOR CAPTURING AMARR PLEXES AND VICE-VERSA: yes, allied factions have been thought of, thus, a Gallente pilot capturing an Amarr FW complex, or a Caldari pilot capturing a Minmatar complex will get paid in their respective militia LP store for instance. Please note allied factions aren't paid for capturing Infrastructure Hubs however, as they can't shoot it in the first place.
Hope that helps!
